Faction

Here are some of the Factions in the setting
United Earth Federation
Aeon Illuminate
Cybran Nation
Colonial Marines
Space Pirates
Trans-Atlantic Union
Pan-Asiatic Hedgemony
Russo-European Consortium

[[File:375235 | class=media-item-align-none | exscreen_shot_2013-10-11.png]]

*Creating a FACTION *

STEP 1

Every faction should have

  • WEALTH rank# (cost 3/rank),
  • RESOURCES rank# (cost 3/rank),
  • REACH rank# (cost 1 planet wide, 2 system wide, or 3 sector wide/rank)
  • PERSONAL GEAR rank# (cost 2/rank),
  • OWN A BIG MECHA rank# (cost 8/rank),
    - OR -
  • PET MONSTER rank# (cost 6/rank),

Some of the most relevant attributes to give your faction are:
Advantages / Traits

  • Adaptation – Aliens
  • Animal Friendship – Empathic [Aeon Illuminate]
  • Armor – Military Organizations
  • Attack Combat Mastery – Warlike
  • Computer Scanning – Technological [Cybran Salvagers]
  • FLUNKIES: TECHNICAL rank# (cost 1/rank),
  • FLUNKIES: COMBAT rank# (cost 2/rank),
  • HIGHLY SKILLED rank# (cost 1/rank),
  • SPECIAL ATTACK rank# (cost 4/rank),

Defects / Flaws

  • SKELETON IN THE CLOSET
  • CONDITIONAL OWNERSHIP defect on Gear and Mecha and Monsters.
  • CONFINED MOVEMENT (2 points the System, 4 points the planet, 6 points is the territories held).
  • ISM
  • MARKED
  • NEMESIS
  • OWNED
  • RED TAPE
  • WANTED (pirates)
  • EASILY DISTRACTED ( pirates, cybrans)
  • RESTRICTION and / or UNRELIABLE for Mecha & Monsters.

Faction

Immortals - Time Again Vikshade